Step Into the Circle

Destiny Circle is an set of Open Mechanic games with a shared fantasy setting by Troy Hurteau.

The information about Destiny Circle's setting, mechanics, and downloadable resources to reproduce game components are licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

Permissions beyond the scope of this license may be available at destinycircle.tumblr.com/cc. Creative Commons License


Expand the Circle

Have you done something with these resources you're proud of? I would love to hear about it and share it on this blog. Adapt the system to your own setting? Alter or expand the setting? Tweak the system? Tell me, include urls!

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9 Months Later

LOL, JK, but seriously. I do hope to pick this back up really soon.

I probably won’t start with the Card Game, but I will actually start with something mechanical and fleshed out enough it can be played soon.

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It Starts Tonight

Golden, by R. Gallegos (under a different CC Licence than DC content)After a bit of theme tinkering, I’m ready to start the migration of old DC content from the archaic silos they have been lingering in, to public space.

I’m going to start with a new revision of the Book of Rede, which contains the rules that describe how to play a card game using the core DC mechanic. It is ‘revised’ because what I had originally intended to be the base set is way too complex: over 70 formatted pages of text between the rules, reference, and card text. It describes a game that would need over 400 cards (including duplicates to play). Epic, but not exactly feasible.

Instead I’m going to scale the game down, which works well if the game setting clock is turned back several centuries. It will be less of an adventure game and more of a combat/war game possibly with a resource/civilization development aspect. One of my goals with the DC card game is to give players meaningful and personal options in play style and not encourage a traditional min-maxing strategy. Players can win in a variety of ways, and I want them to have a creative feeling freedom. They just have to also be mindful of the strategies other players pursue.

The downside is this kind of freedom in games typically drives complexity and the difficulty of achieving game balance way up. The primary challenge in developing DC will be mitigating that effect.

(image from R. Gallegos at Deviant Art© Gallegos under a different CC license)